Custom 3D Cinematic Built from Scratch for a Game World

The project required a fully original short cinematic with its own world, characters, environments, and internal visual logic, all created from zero.
Built the film as a full 3D production pipeline, covering story-driven animation, world-building, modeling, and scene construction across the entire short.


We created the city language of the film through stylized streets, architecture, and overall world composition that set the tone for the story.



We designed key commercial spaces for the film, including a fast-food location and a factory set, so the world could feel more layered and believable on screen.



We modeled the smaller objects and visual details inside the restaurant so close shots would still feel rich, finished, and internally consistent.

The cast was shaped with clear silhouettes, expressive styling, and enough detail to hold up across both wide scenes and character-focused moments.

We designed the interior pieces of the room with enough structure and texture to support more cinematic compositions inside the animated scenes.

We mapped the visual rhythm of the short through storyboard frames that helped define pacing, camera direction, and the flow of the final scenes.




We finished the project with more detailed animation work, refining motion, timing, and realism so the final cartoon felt more convincing and complete.
